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Creators/Authors contains: "Mamish, John"

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  1. Human studies often rely on wearable lifelogging cameras that capture videos of individuals and their surroundings to aid in visual confirmation or recollection of daily activities like eating, drinking, and smoking. However, this may include private or sensitive information that may cause some users to refrain from using such monitoring devices. Also, short battery lifetime and large form factors reduce applicability for long-term capture of human activity. Solving this triad of interconnected problems is challenging due to wearable embedded systems’ energy, memory, and computing constraints. Inspired by this critical use case and the unique design problem, we developed NIR-sighted, an architecture for wearable video cameras that navigates this design space via three key ideas: (i) reduce storage and enhance privacy by discarding masked pixels and frames, (ii) enable programmers to generate effective masks with low computational overhead, and (iii) enable the use of small MCUs by moving masking and compression off-chip. Combined together in an end-to-end system, NIR-sighted’s masking capabilities and off-chip compression hardware shrinks systems, stores less data, and enables programmer-defined obfuscation to yield privacy enhancement. The user’s privacy is enhanced significantly as nowhere in the pipeline is any part of the image stored before it is obfuscated. We design a wearable camera called NIR-sightedCam based on this architecture; it is compact and can record IR and grayscale video at 16 and 20+ fps, respectively, for 26 hours nonstop (59 hours with IR disabled) at a fraction of comparable platforms power draw. NIR-sightedCam includes a low-power Field Programmable Gate Array that implements our mJPEG compress/obfuscate hardware, Blindspot. We additionally show the potential for privacy-enhancing function and clinical utility via an in-lab eating study, validated by a nutritionist. 
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    Free, publicly-accessible full text available November 30, 2025
  2. Whenever a user interacts with a device, mechanical work is performed to actuate the user interface elements; the resulting energy is typically wasted, dissipated as sound and heat. Previous work has shown that many devices can be powered entirely from this otherwise wasted user interface energy. For these devices, wires and batteries, along with the related hassles of replacement and charging, become unnecessary and onerous. So far, these works have been restricted to proof-of-concept demonstrations; a specific bespoke harvesting and sensing circuit is constructed for the application at hand. The challenge of harvesting energy while simultaneously sensing fine-grained input signals from diverse modalities makes prototyping new devices difficult. To fill this gap, we present a hardware toolkit which provides a common electrical interface for harvesting energy from user interface elements. This facilitates exploring the composability, utility, and breadth of enabled applications of interaction-powered smart devices. We design a set of energy as input harvesting circuits, a standard connective interface with 3D printed enclosures, and software libraries to enable the exploration of devices where the user action generates the energy needed to perform the device's primary function. This exploration culminated in a demonstration campaign where we prototype several exemplar popular toys and gadgets, including battery-free Bop-It--- a popular 90s rhythm game, an electronic Etch-a-sketch, a Simon-Says-style memory game, and a service rating device. We run exploratory user studies to understand how generativity, creativity, and composability are hampered or facilitated by these devices. These demonstrations, user study takeaways, and the toolkit itself provide a foundation for building interactive and user-focused gadgets whose usability is not affected by battery charge and whose service lifetime is not limited by battery wear. 
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